![]() ![]() Again, the dangers of coming back to something after a decade, and putting fans at the helm. (Likewise, some of the writing seems like an Unknown Armies pastiche rather than Stolze and Tynes' elegant and punchy prose. It's got the whole indie, new-wave game design all over it, which seems overly intrusive and trendy in some places, and a perfect fit in others. The old ones seemed fast and innovative (like Call of Cthulhu on speed), while the new ones look like someone remixed Unknown Armies, Fiasco, and Apocalypse World. ![]() So, the rules: They're solid, but don't grab me the way the old ones did. (Then again, it's a tough act to follow one's favorite RPG.) I like most of the story stuff, but I don't love the rules the way I did previously. As I said before, I don't love it the way I loved second edition when I first discovered it about a decade ago, but it's solid. This, by the way, is the Gamma playtest available to all backers of the Kickstarter, so it might change before final publication. Note: You've got about nine days left (as of this writing) in the Unknown Armies Kickstarter, so jump on it to get some weird, neat stuff.Īlthough I gave my initial thoughts about twenty days ago, I finally got through the whole thing and can actually report on it. ![]()
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